PS2 - Fu-un Shinsengumi FAQ by Anwar

Gunrou den by Watsuki sensei

 

The following Gunrou-Den FAQ is compliments of Anwar. We thank him for contributing to the site!

----------------------------------
_@Vg
Fu-un Shinsengumi: Et Cetera FAQ
By NSDS3HvLDjJd @ ֓aT
Version 1.1-04052004TU
----------------------------------
[This FAQ is encoded in JIS]

i. Guide Information
i.i Background Information
i.ii About the Kanjis
i.iii Searching for Topics
1. Introduction
2. Gameplay
2.1 Controls
2.2 Menus
2.3 Playing for the First Time
2.4 After You Have Finished
3. The Missions
3.1 Mission Types
3.2 Fighting Tips & Tricks
3.3 After You Have Finished the Game
4. At the Dojo
4.1 Practice
4.2 Sparring
4.3 Managing Your Styles and Stances
5. Meet the Crew
5.1 Kondou Isami
5.2 Hijikata Toshizou
5.3 Okita Souji/Soushi
5.4 Saitou Hajime
5.5 Harada Sanosuke
5.6 Nagakura Shinpachi
5.7 Toudou Heisuke
5.8 Ogata Shuntarou
5.9 Shimada Kai
5.10 Hayashi Nobutarou
5.11 Saya Yasohachi
5.12 Oishi Kuwajirou
6. Kyoto's Most Wanted
6.1 Choushuu Domain
6.2 Satsuma Domain
6.3 Tosa Domain
6.4 Higo Domain
6.5 Totsukawa Outskirts
6.6 Others
7. The Schools
7.1 Tennen Rishin Ryuu
7.2 Hokushin Ittou Ryuu
7.3 Onoha Ittou Ryuu
7.4 Shintou Munen Ryuu
7.5 Jigen Ryuu
7.6 Other Ryuu
7.7 Houzouin Ryuu
8. The Maps
9. A Short History On The Shinsengumi
10. F.A.Q.
11. Misc. Info
11.1 Those Little Things
11.2 Other Stuff Featuring the Shinsengumi
12. Contact Information
13. Credits
Appendix I : Glossary
Appendix II: Cutscenes
ii. Version History
iii. Disclaimer and Copyright Information

-------------------------------------------------------------------------------
i. Guide's Information
-------------------------------------------------------------------------------
THIS IS NOT A WALKTHROUGH.

I WILL NOT GIVE WALKTHROUGHS. First, I am already confused enough that I just
bulldozed my way through the missions. Second, I do not have a PS2. I borrowed
one from my friend and will have to give it back ASAP. Three, I will give
enough pointers so that you will not be stuck in one chapter for months (like
my friend who lent me the PS2).

Numbers ending with 'a' is the explanation(s) for the section.

i.i Background Information
--------------------------
While playing this game, I realised that the lack FAQs to aid people who
cannot speak/read Japanese. Even if they do know Japanese, they might be
clueless to what the game have to offer.

At the present time of writing, there is only one FAQ, written by Evil7.

i.ii About the Kanjis
--------------------
The kanjis are there to help you know who is who and which is which. You can
print them out (as long as you don't sell them) and compare them to the text
ingame.

i.iii Searching for Topics
------------------------
The sections are divided into main topics and subtopics. For topics, the number
does not consist a decimal point (eg. 14). For subtopics, the number have a
decimal point (eg. 14.4)

To search for a particular topic in Notepad/Internet Explorer, press Ctrl+F and
input the topic's assigned number.


-------------------------------------------------------------------------------
1. Introduction
-------------------------------------------------------------------------------
Third Year of Bunkyuu, 1863.

It had been ten years since Commodore Perry set foot on Japan. The whole
country is engaged in an invinsible civil war, as revolutionaries desperately
try to end Shogun Tokugawa's rule while at the same time intending to restore
the Emperor to the throne. 'Sonnou Joui', 'Revere the Emperor, Expel the
Barbarians' became the rallying cry for most of them.

In these uncertain times, numerous samurais, both loyal and against the Bakufu
became rounins; and converged at the capital of Japan at the time: Kyoto.

Without any idea of what to do, money or food, most of these rounins became a
threat to the civil populace. A special force is needed to curb the rounins,
keeping the peace of Kyoto.

Thus the Shinsengumi was established.

Bought to you by the same people who created Kengo 2, it's Genki! Currently,
there are no plans to translate the game into English.


-------------------------------------------------------------------------------
2. Gameplay
-------------------------------------------------------------------------------

2.1 Controls
------------
[When You Are Not In a Mission]
-------------------------------
Circle - Confirm Your Actions
X - Return to the previous menu.

Some other buttons will be explained in section 2.2: Menus.

[When You Are In a Mission]
---------------------------
Direction pad - Move. You cannot walk with this.

Left Analog Stick - Move. You are able to walk, just push the stick slightly in
the direction you want to move to.

Select - Brings up the in-game menu. They are Mission Objectives, Options and
back. Note that the options menu contains the vibration option.

Circle - Attack (Slash/Stab/Thrust). Press continually to execute all the
attacks in a move. (For example, if a move have 4 attacks, press four times.)

X - Block. If you have a counter-attack move, press X followed by Circle to
execute that move. In a pushing match, press X as quickly as possible to push
the enemy's sword back.

Square - Break blocks. If you have a block-breaker move, press Square followed
by O to execute that move.

Triangle - Team function button. Press L1 to cycle among the four formations
and press Triangle to confirm. After a fight, your teammates might get out of
formation. Press Triangle to get them back into formation. If you got knocked
down, pressing Triangle will make your teammate rush to your aid. In a pushing
match, pressing Triangle will also call your teammate to your aid. Triangle's
most important function is the team move. When the formation corresponds to
the position of the enemy, the team indicator will flash. Press Triangle to
execute the Team Move.

L1 - Change formation button. Hold L1 to deselect your teammates (leave them
where they stood)

L2 - Change target. Hold to deselect target. Useful if you are chasing someone,
as you will get into fighting mode while the target just runs away.

R1 - Sheath/Unsheath sword. Sheathing you sword ables you to perform the
Battoujutsu.

R2 - Change stance. You must remember the stance you used, since the only
indicators are 'First stance' and 'Second Stance'.

2.2 Menus
---------
a. [Start Game/Main Menu]
-------------------------
When you start the game, you will be presented with a menu on a white
background. There are three choices, the first is 'Start Game' (to start a new
game), the second is 'Continue' (to load a game), and the third is the
'Options' menu.

b. [Status Menu]
----------------


c. [Options Menu]
-----------------
From top to bottom:.

Enemy Health - Toggles Enemy Health On/Off.

Enemy Information - Toggle Enemy Information On/Off. Enemy information includes
Ronin's Name (Generic Ronins are named Ronins, only bosses have names), Style
and Affliation.

Map Display - Toggle the display of the map in missions.

Target Select - Toggle auto-target feature On/Off. If you set it to Off, you
have to press L2 to target enemies.

Team Info - Toggle team information. Information are team member's name and
health.

Pushing Indicator - Toggle sword pushing indicator On/Off. In certain
situations, you might find yourself in a pushing match and this indicator will
pop up.

d. [Status - Mission Menu]
e. [Status - Dojo Menu]
f. [Status - Stances Menu]
g. [Status - Wanted Roshis Menu]

2.3 Playing for the First Time
------------------------------
2.4 After You Have Finished The Game
------------------------------------

Versus Mode
-----------
After you've beaten the game, you will find several new options. One of them is
the Versus mode. It can only be played between two person (you cannot fight
against the CPU). It pits red team against white team. There are several
characters to choose from, including the Shinsengumi main members (Kondou,
Hijikata etc), Yamanami Keisuke, Sakamoto Ryoma, Serizawa Kamo, Nakaoka
Shintarou, Saigou Takamori, Ookubo Toshimichi and two more person that I don't
know (maybe Katsura Kogorou and Takasugi Shinsaku? Or Yoshida Toshimaro?).

Team moves are valid, though you are limited to 3 members per team. In case you
are wondering, using a revolver is permitted.

Starting A New Mission
----------------------
Starting a new mission from the same save game you have finished playing can be
fun. Why? Well, you get to play as six from the Shinsengumi! They are Kondou,
Hijikata, Okita, Harada, Nagakura and Saito. The scenes also are a little bit
different...

You need to play as Okita to get the last attack of the Tennen Rishin Ryuu,
Okita's Thrust.

-After you finished playing the game, the dog in the Status Menu have a
Shinsengumi uniform!


-------------------------------------------------------------------------------
3. The Missions
-------------------------------------------------------------------------------

3.1 Mission Types
-----------------

Normal Patrol Missions
----------------------
Most of the missions you go on consists of the normal patrol missions. On
these missions, there are no objectives, just killing the ronins until they
stopped respawning, or camping in an area where ronins spawn so you can get
a huge stats boost from killing like, 100+ ronins in one mission.

Special Missions/Story Missions
-------------------------------
These missions are different from the regular patrols you go on. They are
needed to advance the story and go to the next chapter. Therefore it is
recommended that you watch the dialogues (pressing X all the way, unless you
can read Japanese and want to read). If you see purple characters stamped on
the scene after they have finished, a special mission will be available.

The special mission will always be at the end of the map list. They also have a
purple/blue/red stamp on top of the text of the briefing. Prepare yourselfs
before special missions, because they MUST contain a boss fight. Or fights.

You can choose to ignore the special mission and go on normal missions.
However, the special mission will always wait for you, no matter how long.


3.2 Fighting Tips and Tricks
----------------------------
-Using a particular stance to kill (not injure/wound) a boss may result in
getting +3 points for that particular stance. This is useful for stances that
is hard to get points with (eg. battoujutsu).

-Utilise formations to your advantage. Surrounding a hard boss and executing a
team move will usually result in an easy kill.

-While fighting with your back against the wall in real-life is good against
multiple enemies,, doing that in-game will get you killed most of the time.

-Be VERY patient in stealth mission. If you can't find anything even after you
have walked/crawled your way all over the map, well, leave.

-Train yourself to press Circle immediately after parrying a blow. Listen to
the clash of swords!

-In most missions, you need to do something to trigger the events. These
includes killing a certain number of ronins, walking around alone, unsheathing
your sword in front of a disguised ronin or by reaching a certain point on the
map.

-On stealth missions, you have three chances to mistakenly run. Use all three
and you will be exposed.

-Using a team move with a unit captain will usually result in the captain using
his super technique, for example Okita's eight-piece-thrust.

Send me your tips!


-------------------------------------------------------------------------------
4. At The Dojo
-------------------------------------------------------------------------------
<!<Information is being gathered>!>

4.1 Practice
4.2 Sparring
4.3 Managing Your Styles and Stances


-------------------------------------------------------------------------------
5. Meet the Crew
-------------------------------------------------------------------------------

5.a Explanation
---------------
Friendship: I really don't know what is this stat for.
HP: Hitpoints...
Arm Strength: How much that slash or thrust going to hurt the enemy.
Leg Strength: How fast they move.
Cost: How much fame points needed to get them to follow you for a mission.
Sometimes it's free of charge.
Styles and Stance: What sytle/stance they use. The third stance IS ALWAYS the
battoujutsu stance.

The values listed here are slightly inacurrate, as when I listed them down, I'm
already in Chapter 8. If someone is willing to submit the stats at the
beginning of the game, I will highly appreciate it.


5.1 Kondou Isami/ߓE
----------------
Friendship: 170
HP: 200
Arm Strength: 220
Leg Strength: 170
Cost: 70
Style and Stances: Tennen Rishin Ryuu: Side
Tennen Rishin Ryuu: Middle

5.2 Hijikata Toshizou/yΎO
---------------------
Friendship: 340
HP: 180
Arm Strength: 180
Leg Strength: 180
Cost: 60
Style and Stances: Tennen Rishin Ryuu: Middle
Tennen Rishin Ryuu: Lower

5.3 Okita Souji/Soushi/ci
----------------------
Friendship: 160
HP: 150
Arm Strength: 150
Leg Strength: 200
Cost: 50
Style and Stances: Tennen Rishin Ryuu: Middle
Tennen Rishin Ryuu: Upper

5.4 Saitou Hajime/֓
-----------------
Friendship: 170
HP: 160
Arm Strength: 160
Leg Strength: 200
Cost: 48
Style and Stances: Onoha Itto Ryuu: Upper
Onoha Itto Ryuu: Middle

5.5 Harada Sanosuke/cV
-------------------
Friendship: 210
HP: 200
Arm Strength: 180
Leg Strength: 150
Cost: 45
Style and Stances: Houzouin Style
Other Ryuu: Lower

5.6 Nagakura Shinpachi/iqV
----------------------
Friendship: 140
HP: 170
Arm Strength: 180
Leg Strength: 150
Cost: 42
Style and Stances: Shintou Munen Ryuu: Upper
Shintou Munen Ryuu: Middle

5.7 Toudou Heisuke/
------------------
Friendship: 240
HP: 150
Arm Strength: 150
Leg Strength: 150
Cost: 40
Style and Stances: Hokushin Ittou Ryuu: Lower
Hokushin Ittou Ryuu: Side

5.8 Ogata Shuntarou/`rY
-------------------
Friendship: 70
HP: 130
Arm Strength: 140
Leg Strength: 130
Cost: 28
Style and Stances: Other Ryuu: Upper
Other Ryuu: Middle

5.9 Shimada Kai/c@
---------------
Friendship: 60
HP: 140
Arm Strength: 120
Leg Strength: 110
Cost: 26
Style and Stances: Other Ryuu: Side

5.10 Hayashi Nobutarou/ѐMY
----------------------
Friendship: 70
HP: 130
Arm Strength: 120
Leg Strength: 130
Cost: 25
Style and Stances: Other Ryuu: Side

5.11 Saya Yasohachi*/R씪\
-------------------
Friendship: 220
HP: 105
Arm Strength: 100
Leg Strength: 130
Cost: 22
Style and Stances: Other Ryuu: Lower
Other Ryuu: Middle

5.12 Oishi Kuwajiro/ΌLY
-------------------
Friendship: 330
HP: 120
Arm Strength: 120
Leg Strength: 130
Cost: 20
Style and Stances: Other Ryuu: Lower

* I don't know the exact spelling of his name.


-------------------------------------------------------------------------------
6. Kyoto's Most Wanted
-------------------------------------------------------------------------------
The fourth option on your screen takes you to the Wanted List. Here you will
find certain people that are needed to be 'removed'. They range from different
social levels, from bandits to revolution leaders. There are six different
groups that a wanted man can belong to: Choushuu, Satsuma, Tosa, Higo,
Totsukawa Outskirts and Others. This list highlights only the ronins that I
consider important.

<!<Information is being gathered>!>

6.a Explanation
---------------
Affliated With: Which faction they are in. Not all wanted person are on the
revolutionaries side...
Kenjutsu Style: Though it says kenjutsu style, spear style is also included
How to Id: How do they look like, where to find them.
Information: Information on their fighting techniques, dos and don'ts.


6.1 Choushuu Domain
-------------------
Katsura Kogorou
Age: 34
Affliated With: Choushuu Domain
Kenjutsu Style: Shintou Munen Ryuu
How to Id:
Information:

Yoshida Toshimarou
Age: 23
Affliated With: Choushuu Domain
Kenjutsu Style: Shintou Munen Ryuu
How to Id:
Information:


6.2 Satsuma Domain
-------------------
Ookubo Toshimichi
Age: 37
Affliated With: Satsuma Domain
Kenjutsu Style: Jigen Ryuu
How to Id:
Information:

Saigou Takamori
Age: 40
Affliated With: Satsuma Domain
Kenjutsu Style: Jigen Ryuu
How to Id:
Information:


6.3 Tosa Domain
-------------------
Sakamoto Ryouma
Age: 32
Affliated With: Tosa Domain
Kenjutsu Style: Hokushin Ittou Ryuu
How to Id:
Information:


6.4 Higo Domain
-------------------
Miyabe Teizou
Age: 44
Affliated With: Higo Domain
Kenjutsu Style: Other Ryuu
How to Id:
Information:


6.5 Totsukawa Outskirts
-----------------------
I don't know anyone that important here.


6.6 Others
-------------------
Serizawa Kamo
Age: 36
Affliated With: Shinsengumi
Kenjutsu Style: Shintou Munen Ryuu
How to Id:
Information:

Niimi Nishiki
Age: 28
Affliated With: Shinsengumi
Kenjutsu Style: Shintou Munen Ryuu
How to Id:
Information:

Hirayama Gorou
Age: 35
Affliated With: Shinsengumi
Kenjutsu Style: Shintou Munen Ryuu
How to Id:
Information:

Takeda Kanryuusai
Age: 30
Affliated With: Shinsengumi
Kenjutsu Style: Other Ryuu
How to Id:
Information:

Tanaka Torazou
Age: 27
Affliated With: Shinsengumi
Kenjutsu Style: Tennen Rishin Ryuu
How to Id:
Information:

Shibata Hikosaburou
Age: 28
Affliated With: Shinsengumi
Kenjutsu Style: Tennen Rishin Ryuu
How to Id:
Information:

Furutaka Shuntarou
Age: 36
Affliated With: Oumi Domain
Kenjutsu Style: Hokushin Ittou Ryuu
How to Id:
Information:


Note: I need more important rounins!


-------------------------------------------------------------------------------
7. The Schools
-------------------------------------------------------------------------------

<!Information is being gathered!>

7.a Explanation
---------------
7.1 Tennen Rishin Ryuu/VRS

7.2 Hokushin Ittou Ryuu/kC꓁

7.3 Onoha Ittou Ryuu/h꓁

7.4 Shintou Munen Ryuu/_O

7.5 Jigen Ryuu/

7.6 Other Ryuu/

7.7 Houzouin Ryuu/ @p


-------------------------------------------------------------------------------
8. The Maps
-------------------------------------------------------------------------------
Comments: For the maps, I'll be calling them with what I remember them with.
For example, I assume the reader knows a map with the unslashable bamboos. It
usually rains on that map.

Often, you will see several man in black standing guard over a house's gate.
They are considered as civillians (meaning if you kill them, you won't gain
fame or trust points from the mission.) The reason I mentioned them here is so
that you can identify the map.

Reference to North, East, West, South etc. are made from the center of the map.
-------------------------------------------------------------------------------

Map's Callsign: Sakura Temple
Day/Night: Night
Indoor/Outdoor: outdoor
Information: This is the first map that you will play in the game. The path is
V-shaped, pointing west. You will only play this map in spring (by looking at
the cherry blossoms/sakura, it's spring). Starring Takeda Kanryuusai, 5th Unit
Captain.

Map's Callsign: Unslashable Bamboos
Day/Night: Day, Raining
Indoor/Outdoor: Outdoor
Information: There's a path near the bamboos, and several small bridges. The
map looks like a village. There are guards guarding the house to the west. You
will often find important ronins in front of the house, with a few exceptions.
Important rounins featured here are Ookubo Toshimichi and Saigou Takamori.

Map's Callsign: Really Big Bridge
Day/Night: Night
Indoor/Outdoor: Outdoor
Information: This map got the biggest bridge in the whole game! The map is two-
levelled, with the lower level extending under the bridge itself. A revolver-
packing rounin can be found here in secret mission for Chapter 3.

Map's Callsign: Shinto Temple
Day/Night: Night
Indoor/Outdoor: Outdoor
Information: The main temple complex is at the upper half of the map. The lower
half consists of a straight road. There is an L-shaped road connecting to the
main temple complex. You will start missions here either split or together. A
story mission for chapter 3 will take place here.

Map's Callsign: Two-storey Inn
Day/Night: Night
Indoor/Outdoor: Indoor
Information: This map also have the purpose of being the Ikeda-ya (Ikeda Inn)
in chapter 3. On the earlier chapters, you will find that the ronins spawn
infinitely on the second floor's biggest room, making it a good live killing
grounds for you to train, get points, or brag to your friends ("Nobody killed X
number of rounins other than me, buddy.")

Map's Callsign: Single-storey Inn
Day/Night: Night
Indoor/Outdoor: Indoor/Outdoor
Information: You will start outdoors. There is a small store room south-west of
the map. A number of stealth missions take place here. To avoid unnecessary
ronins, enter the inn through the west part (you will find that the door/fusuma
is already opened) and walk around until you find the trigger point (for
story mission Chapter 2, the trigger point is at the North-West house).

Map's Callsign: Geisha House
Day/Night: Night
Indoor/Outdoor: Indoor
Information: The map is two-storeyed. Some stealth missions and a story mission
for Chapter two will took place here. There are four rooms on the second floor,
and another room to the east for special guests (read: Important rounins)

Map's Callsign: A Small Part of Town
Day/Night: Day
Indoor/Outdoor: Outdoor
Information: There's a big road North of the map, scretching from east to west;
and a guarded gate. The small bridge on the South leads to the exit. The narrow
alleys may be used to your advantage. Your opponent can use it against you too.
The map is filled with rounins in story mission for Chapter 5.

Map's Callsign: Assasin's Heaven
Day/Night: Night
Indoor/Outdoor: Outdoor
Information: Narrow and dark alleys. The map is located in a part of town at
night. A guarded gate is to the Southwest. Several bridges and drains. This is
where you need to group up with your team-mates before raiding Ikeda-ya in
Chapter 3.

Map's Callsign: The Long and Winding Road
Day/Night: Day
Indoor/Outdoor: Outdoor
Information: This map is pretty linear. It's located inside a forest. The path
is curved here and there. I cannot really say anything more because you'll know
this map immediately. You'll pursue someone in story mission Chapter 5 here.

<For the following maps, I will write the information in the next version.>

Map's Callsign: Shimabara
Day/Night: Night
Indoor/Outdoor: Outdoor
Information:

Map's Callsign: Wolves' Lair
Day/Night: Night
Indoor/Outdoor: Outdoor
Information:

Map's Callsign: Abura-no-koji
Day/Night: Night
Indoor/Outdoor: Outdoor
Information:

Map's Callsign: Snow Temple
Day/Night: Day/Snow
Indoor/Outdoor: Outdoor
Information:


-------------------------------------------------------------------------------
9. A Short History
-------------------------------------------------------------------------------
Here I put up a small history section so you will understand the events in the
game.

Murder of Serizawa Kamo
-----------------------
Since Serizawa Kamo caused too much trouble in Kyoto, Matsudaira Katamori (who
is the Daimyo (Lord) of Aizu, also the Millitary Commissioner of Kyoto) ordered
him to be killed. But first, the Shinsengumi must get rid of Niimi Nishiki, a
friend of Serizawa and also one of the three commanders of the Shinsengumi (the
other two being Serizawa and Kondou). In the real history, Niimi committed
seppuku.

After the death of Niimi, the plan to murder Serizawa can proceed. At Yagi
Gennojou's estate (the headquarters for the Shinsengumi before they moved to
the temple) on September 16th, 1863, Serizawa Kamo is murdered along with
Hirayama Gorou. Another member of Serizawa's group, Hirama Juusuke, managed
to escape with his life.

The murder took place in chapter 2.

Ikeda-ya Incident
-----------------
Based on information provided by the confessions of Furutaka Shuntarou/Masuya
Kiemon, on the 5th of June, 1864, First Year of Genji, the Shinsengumi raided
the Ikeda Inn. The Ishin Shishi plans to set Kyoto on fire, and in the chaos,
kidnap the Emperor, take him to Choushuu and form a new government. A number of
important Ishin Shishis were killed, including Miyabe Teizou of the Higo Domain
and Yoshida Toshimarou of the Choushuu Domain. Katsura Kogorou escaped being
killed because it is said that he overslept and thus missed the meeting.

The incident took place in chapter 3.

Kinmon no Hen
-------------
After the Ikeda-ya Incident, the Choushuu formed an army and marched to Kyoto
to avenge the Ikeda-ya incident. The battle took place near the Hamaguri Gate
of the Imperial Place on July 16th. The Choushuu suffered a great defeat, and
some 28,000 homes were burnt down.

The battle took place in chapter 4.

Itou Kashitarou
---------------
Sometime in October, 1864, Itou Kashitarou joined the Shinsengumi as a
millitary advisor.
<Information is being gathered>

Battle of Toba Fushimi
----------------------
The first battle in the Boshin war. Most of the Shinsengumi were destroyed
here.
<Information is being gathered>


-------------------------------------------------------------------------------
10. F.A.Q.
-------------------------------------------------------------------------------
These are some of the questions that have troubled me and people that play this
game.

Q: Can I get the revolver?
A: Yes, you can. There are two types: 6-shot revolver and 10-shot revolver.
They are under 'Other Ryuu'. Of course, I don't need to mention that you'll
need to get the techniques first.

Q: How do I counter-attack?
A: This requires many trainings. Press X at the moment the enemy is attacking,
and if you have the appropiate move in your stance, you can counter-attack. If
you don't, you will just block. Do note that some attacks are very hard to
counter, especially the thrust.

Q: I kept failing this stealth mission!
A: There are two types of stealth missions. In the first one you must not run
(though you can kill anybody that comes your way, IF you are able to fight
silently). The second one requires you to avoid all the ronins to reach a
particular point on the map.

Q: Who are these people?
A: There are three people that are in the Shinsengumi that I had not mentioned
either in the roster or in the wanted list. They are Yamanami/Sannan Keisuke,
Yamazaki Susumu and Itou Kashitarou. Yamanami is the man you often see sitting
at his table, in orange clothing. Yamazaki's head is shaved in the middle. He
is the guy who gave you new wanted lists at the start of every chapter and
gives new information. In short, a spy. Itou looks young, wears black and have
a formal air around him.

Send me your questions!


-------------------------------------------------------------------------------
11. Misc Information
-------------------------------------------------------------------------------

11.1 Those Little Things
------------------------
-The geisha's kimono changes every chapter. Try comparing them to the current
season.

-Visible in the game are the family crests of Hijikata, Serizawa and Saito. If
you don't know it, well, they are real.

-The R1 button is used to view the dog in Status Menu?!

-If the enemy is too close to the wall, and you attempt to break their block
by pressing Square, they sometimes bounce back at you and make you stumble.

-Chapter 8 is the only chapter that took place in winter.

11.2 Other Stuff Featuring the Shinsengumi
-----------------------------------------
Rurouni Kenshin
Burai
Peacemaker
Peacemaker Kurogane
Last Blade


-------------------------------------------------------------------------------
12. Contact Information
-------------------------------------------------------------------------------
The author can be contacted at nsds3_universal at yahoo dot com dot sg.

If you want to talk about the game, put 'Fuun Shinsengumi' or 'Fu-un
Shinsengumi' in the subject title. If you want to talk about the REAL
Shinsengumi, put in 'Shinsengumi'.

I can be found lurking at GameFAQ's board number 918841, which is also the
Shinsengumi board.


-------------------------------------------------------------------------------
13. Credits
-------------------------------------------------------------------------------
Nabil Fikri - For lending me the PS2 and buying the game for me!
Duchamp - For asking so many questions that got replied with equally many
answers.
NekkiBasara - Informative answers!
Evil7 - For the first Shinsengumi FAQ.
Professor Maeda & Xenoserphia - You guys inspired me to do my own FAQ. I owe
you guys one, actually, two.
JVC - For making the DV Cam that I abused to take black & white screenshots
from the PS2.

Christopher Mayo (http://www.christophermayo.com) - Information about Itou
Kashitarou etc.

Serizawa Kamo (http://victorian.fortunecity.com/stanford/130/index.html) -
Providing me with a very detailed history of the Shinsengumi, and also
allowing me to double-check the name spelling with the organization chart.

Tokio (of miburo.com) - My journey started here, you see.

Watsuki Nobuhiro - For getting the ball rolling.

-------------------------------------------------------------------------------
Appendix I: Glossary
-------------------------------------------------------------------------------
Ishin-shishi: Revolutionaries advocating the restoration of the Emperor. They
come from various domains such as Choushuu, Tosa, Higo and Satsuma.

Kamou: Wild duck, duck. A reference to Serizawa Kamou.

Miburo: Another name for the Shinsengumi. Can have the meanings of 'The Ronins
of Mibu'or 'The Wolves of Mibu'. Another word is 'Miboro', which means
'Poorly Dressed' since at the first formation of Shinsengumi, they were very,
very poor.

Shinsengumi: 'The Group of Newly Selected [People]' or 'The Group of Newly
Chosen [People]'. (Shin = New, Sen = Chosen, Elected, Selected, Gumi = Group.)


-------------------------------------------------------------------------------
APPENDIX II: Cutscenes
-------------------------------------------------------------------------------
Here I provide you with the list of the cutscenes. The title usually reflects
the cutscene's content, so it's a heck of a spoiler.

Chapter 1 - The Wolves' New Lair
Chapter 2 - Slaughter of the Duck
Chapter 3 - Aftermath of the Ikeda-ya Incident
Chapter 4 - Kinmon no Hen
Chapter 5 - Yamanami Broke the 2nd Law
Chapter 6 - Okita's Secret
Chapter 7 - Itou's Plan
Chapter 8 - Fight to the Death at Abura-no-koji
End of Shinsengumi - The Battle of Toba Fushimi

-------------------------------------------------------------------------------
ii. Version History
-------------------------------------------------------------------------------
Version 1.1-04052004TU
Filled in the new sections and brought in the texts from version 0.5. First
debut on GameFAQs. Shift-JIS version.

Version 1.0-29042004TU
New layout and new sections planned. Contents list only, no contents.

Version 0.5-27042004TU
First complete version of the FAQ. Kanjis are introduced after I befriended
Microsoft Word's encoding save dialog box. Original source file encoded in
Unicode.

-------------------------------------------------------------------------------
iii. Disclaimer and Copyright Information
-------------------------------------------------------------------------------

This FAQ may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site other than GameFAQs.com and
GameSpot.com or otherwise distributed publicly without advance written
permission of the author. Use of this guide on any other web site or as a part
of any public display is strictly prohibited, and a violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

This Document is Copyright (c) 2004 Mohammad Anwar bin Zapari @ NSDS3HvLDjJd
@ ֓aT

 

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